Sometimes I feel like I have been living under a rock the past few years. Under a couple of kids is more like it, but the fact is that this weekend I encountered two cultural phenomenon that made the rounds over the past few years without crossing my field of vision, even as shadows: “Caine’s Arcade” and Oliver Herring’s TASK. Once again, I’m grateful to the super cool folks at the Columbus Museum of Art’s Center for Creativity for bringing me up to speed.
“Caine’s Arcade” is a short film about 9-year old Caine and the arcade he built primarily out of boxes he found at his dad’s auto parts shop. The film has been viewed nearly 4 million times on YouTube alone. Yesterday, in conjunction with the Imagination Foundation (read about it, it’s really cool), the CMA hosted a cardboard challenge to celebrate that group’s Global Day of Play. Dan, Rosa, Cora, and I rolled through asking people about their projects, but we saved our energy for TASK which had been highly recommended during the previous day’s discussion of Play=Art.
Herring has been hosting TASK events and parties around the world for over ten years. (Turns out I can’t completely blame the kids for missing this one.) This is how it works: Herring writes a few directions on scraps of paper and puts them in a bin. Participants retrieve tasks, complete them, and they write new tasks to add to the pool. It’s kind of like DaDa meets participatory performance art. This sampling demonstrates the wide ranging nature of the tasks we encountered:
“Make a string web.”
“Host a talent show.”
“Write 5 tasks.”
“Everyone play dead.”
“Lead a conga line.”
“Ask a child about what they are making.”
“Imitate someone for 5 minutes.”
“Make sushi and give it to a dad.”
“You are a fish.”
“Cut the web.”
Most definitions for the word task include some level of discomfort, a chore one is assigned to complete. I’m sure Herring understood this when he chose that word as the name for his project. For while TASK can be a fun-filled venture that invites moments of play, Herring doesn’t believe play must always be pleasurable. Conversely, he suggests play can be an opportunity to break free of routine, to push one’s boundaries. I like this idea. It resonates with my growing sense that disruption can be a powerful catalyst for play and creativity.
It’s been nearly a year since Dan and I brought George to the CMA to participate in Dispatchwork. That had been such a great experience for our family I really wanted to try another round; this time with Rosa as our focal point. But while we started out collaborating on a task, she wanted to do the next one on her own. And the one after that. And the one after that. Dan and Cora also got involved in their own projects as I fell into a participant-observer role and chatted with some of the other educator-researchers in the room.
Our family has been working hard on home projects lately and this was a welcome break from our regular routine. Dan was reluctant to give up time for his works in progress, but ultimately said he was glad he went, that he took the time out. Rosa has had a few good experiences at the CMA recently, and was less difficult to convince. This came as a bit of a surprise since she is a teenager who values her weekends as time to do, pretty much, nothing. When I asked her how TASK was different from art class at school she told me, “Here you have something to do, but you decide how to do it. At school you have to follow the teacher’s instructions.” For us all, this activity was a task, but not a chore.
(Final note: I’m interested in learning how educators have integrated both of these activities into their work. I think the dynamic of TASK must be much different with a finite and more homogeneous group. I’m still processing. Have you got anything to share? I struggle with activities that expend excess amounts of material with ephemeral results. But that’s a big part of process art which I fully support. For now, I think the Makedo reusable cardboard challenge kit is going to be my new “go to” birthday gift.)